1. More interactive content
- They don’t know what to do with VR – so they do what’s safe (cheap and risk adverse) and port their existing IP over to VR without re imagining it! – Big mistake and the same strategy that was deployed for 3D
- There’s no clear monetary return
- No clear distribution model due to lack of standardization of content delivery
With all these problems our only hope is that:
- An independent producer will make a killer VR experience that makes a lot of money
- One of the tech companies (that are majorly invested in VR… Google, Facebook, HTC etc..) will sponsor and thus force Hollywood to create truly interactive and emergent VR. They’re already doing this BTW. Just no killer content yet but I’m bullish we’ll get it this year.
How do you make killer VR content? I gave an introductory lecture that scratches the surface here.
Technologies to watch: YouTube has demonstrated interactive emergent VR streaming over the internet. Let me repeat that…. YouTube has demonstrated interactive emergent VR streaming over the internet with Google Spotlight. This has the potential to solve the distribution problem with VR once Google opens up interactive scripting to everyone. This greatly increases the reach of interactive VR to anyone with a smartphone and an internet connection.
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